I'd like to make a little animation of an image which explodes into individual particles (in the form of square pixels). Anyone got suggestions on how to accomplish this?
I would probalby make a poly plane, split up the faces, add the image to that then turn it into rigid bodies and then use a radial field to move them about.
There is a feature in After Effects, also in Flame and Fusion, that is called "Scatter" that does precisely this.
However if you feel you MUST do this in Maya, check the help on emitting particles based on the RGB values of a texture image.
These particles will also inherit the rgb color value of the pixel it is born from.
Keep in mind that this CAN take a long while to calculate depending on your machine.
There are also a few melscripts that do what you need available on Highend's mel-scripts area for Dynamics.
Good luck!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
i gota go with rage.., the days of doing everything in maya are gone for me.., use a number of different apps for better results. Fusion is nice, but expensive (we have it at school) After effects is affordable and a brilliant app.
maya, well, maya rules when it comes to elements for compositions
@racecgi;...........Flame?
It seems a bit of an overkill to use that for something like moving some simple blocks around, unless he's making a 10k scene or something like that.
LOL
Originally posted by mastone ...Flame?
It seems a bit of an overkill to use that.. unless he's making a 10k scene or something like that.
LOL
Lol, sorry, force of habbit
At work we use the Flame suites even for very simple things because of the realtime feedback while onlining in front of the client.
Not for film-res plates tho, only hd broadcast, etc.
Yeah, sorry phonk, After Effects would be perfect for this
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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