Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-03-2008 , 05:16 PM
jonnyman20's Avatar
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the basic human figure free tut

ok im felling like this :headbang: cause in the tut he says make sure you have the modeling toolbar config option on for some odd reason I DNT HAVE IT lol ummm but yah i went into customize ur own and i was bout to make it until i noticed i dnt have edit polygons or polygons option to be put in i do have the full 2008 version of maya so i have no idea whats wrong plzzzzzz help cause im tryin to learn maya (ive been at 3ds max but maya looks a bit easyer modeling and char animation wise!!):headbang:

# 2 08-03-2008 , 06:32 PM
Jr.Who
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Since 8.0 it's been split into Polygons and Surfaces (NURBS). It also says Mesh and Edit Mesh instead of Polygons and Edit Polygons.

BTW, just a hint, you only need to post a question like this once, the Newbie forum should fit well.

# 3 08-03-2008 , 07:36 PM
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Originally posted by Jr.Who
Since 8.0 it's been split into Polygons and Surfaces (NURBS). It also says Mesh and Edit Mesh instead of Polygons and Edit Polygons.

BTW, just a hint, you only need to post a question like this once, the Newbie forum should fit well.

thx lol yah i went and just started explorin for the tools he was talkin bout and i found the cut faces tool under mesh edit so i figured it was just all grouped under mesh lol and thx for the reply !!

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