Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-03-2008 , 12:38 AM
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z brush normal map help...

hey - so i'm trying to get my head around normal maps.

when i add the normal map in maya i get these weird grey banding and contour type lines around my model.

i exported a low poly version to maya from zbrush. then i used zmapper and opened the maya tangent node best quality configuration. i exported a 2k map and in maya i imported the low poly model added the psd file to the bump node using tangent space normals.

i'm using maya 7.1

any idea what's going on?

# 2 15-03-2008 , 12:39 AM
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and here's the pictures. user added image

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