This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
how do i make a joint use its local rotate axis instead of world rotate axis?
the thing is, when i rotate my arm normally the hand stays in the same direction. however when i keyframe it, then roate the arm, the hand stays in the same orientation with the world and just moves with the arm, instead of staying with the same orientation with the world.
also, i havent deleted history or frozen transformations because im afrtaid of needing to do little changes like this. should i delete/freeze?
hmm, im noticing that when im keyframing the hand (im just pressing s) that the attributes in channel box become green, and a blendparent attribute is added. could this be my problem?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off