Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 22-03-2008 , 05:53 AM
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isoparms to curves

Hello,

maybe a stupid question, but it would help me enormously... Doing a architectural design.

Suppose i have a mountain in 3D. This mountain would have horizontal isoparms. How can I make ring-surfaces of these horizontal isoparms?

I think I can ask my question differently: how do I make a isolated curve that I can work with, from a horizontal isoparm?

Tanx

Ken

# 2 22-03-2008 , 06:22 AM
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If the isoprams there then and you want it to be a curve, select the isopram and then goto curves duplicate surface curves.

Other than that I'm a bit confused what your after?


"No pressure, no diamonds" Thomas Carlyle
# 3 22-03-2008 , 06:38 AM
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Yes,

It's quite what I'm looking for: from isoparm to editable curve.
But can you please explain a bit more how to do this? I cannot find the curves duplicate surface curves. Where is this?

Thanks...

ken

# 4 22-03-2008 , 06:53 AM
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Its on the surfaces menu


"No pressure, no diamonds" Thomas Carlyle
# 5 22-03-2008 , 02:28 PM
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Originally posted by gster123
Its on the surfaces menu

In maya......LOL:p

# 6 22-03-2008 , 02:46 PM
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yeah???????


"No pressure, no diamonds" Thomas Carlyle
# 7 22-03-2008 , 03:03 PM
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as always, very easy. user added image
tanx man.

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