This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Here are a few of my models. Some for school, some for fun. The underwater scene is the early stage of my current school project (crits please), the hand is a prop for my last school project - "Frankensteins Lab", the other two are for fun - the demon was my first attempt at a face, and the last is a rig I'm working on very slowly, having lots of problems with the feet and armor.
If anyone wants wirs or other veiws I'll upload them.
i quite like it (its impossible to have them all in one post, BTW)
only one thing, maybe you should post the franks hand as a wire-frame too, because i cant see it well. I love the demon though, very unique!
thanks,
-Andy
I like them... but there is a way to post them all in one post if you have an imageshack account or a website where you can host your images, then just link to them. But this works fine.
Keep up the good work.
yeah - some nice work here - i particularly like franks hand - i think it could do with some better lighting though, as it's looking a bit dark at the moment.
Here's an update of the ocean scene. I ran into a small problem. I'm rendereing with maya software, and I have environmental fog and spotlights with fog on them. At a certain point where the spotlights cross in front of the paint effects (seaweed), it make the paint effects disappear. I think is a fog or a light problem, but I have no idea why it is happening (only started after I added the second spotlight fog). Any help would be apreciated. Any crits on the changes are welcome as well. Thanks.
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