Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-03-2008 , 10:18 PM
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some of my work

Here are a few of my models. Some for school, some for fun. The underwater scene is the early stage of my current school project (crits please), the hand is a prop for my last school project - "Frankensteins Lab", the other two are for fun - the demon was my first attempt at a face, and the last is a rig I'm working on very slowly, having lots of problems with the feet and armor.

If anyone wants wirs or other veiws I'll upload them.

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# 2 24-03-2008 , 10:19 PM
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guess I don't know how to upload more than 1 image in a post.

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# 3 24-03-2008 , 10:20 PM
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frank's hand

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# 4 24-03-2008 , 10:26 PM
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... and the demon (If I posted these in a stupid way for this forum, call me a noob and flame me to no end, thanks for looking)

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# 5 25-03-2008 , 04:56 AM
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i quite like it (its impossible to have them all in one post, BTW)
only one thing, maybe you should post the franks hand as a wire-frame too, because i cant see it well. I love the demon though, very unique!
thanks,
-Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 6 25-03-2008 , 07:53 AM
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I like them... but there is a way to post them all in one post if you have an imageshack account or a website where you can host your images, then just link to them. But this works fine.
Keep up the good work.

# 7 25-03-2008 , 01:51 PM
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yeah - some nice work here - i particularly like franks hand - i think it could do with some better lighting though, as it's looking a bit dark at the moment.

# 8 25-03-2008 , 02:35 PM
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here's the wire for the hand. I wasn't really concerned with polycount when I made it.

Lighting is my biggest problem at this point in time.

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# 9 26-03-2008 , 04:34 PM
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Here's an update of the ocean scene. I ran into a small problem. I'm rendereing with maya software, and I have environmental fog and spotlights with fog on them. At a certain point where the spotlights cross in front of the paint effects (seaweed), it make the paint effects disappear. I think is a fog or a light problem, but I have no idea why it is happening (only started after I added the second spotlight fog). Any help would be apreciated. Any crits on the changes are welcome as well. Thanks.

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