Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-03-2008 , 12:07 PM
tekrom's Avatar
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plane


# 2 26-03-2008 , 06:24 PM
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Looks cool, my crit would be to add motion blur to the propellers

# 3 26-03-2008 , 10:07 PM
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PLz could you post up a wireframe shot of the plane, it looks pretty good so far, but the area between the nose and the cockpit looks like it could do with some work.

Chris

# 4 29-03-2008 , 05:20 AM
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am i seeing this correctly? does your plane have propellers in front of jet engines?


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# 5 29-03-2008 , 06:28 AM
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1 question: Is that wheel almost as big as half of the plane?

# 6 29-03-2008 , 06:58 AM
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ooh wow good point...

with the color of the background image, i think i would change the color of the specular highlights on the plane - cause since the background's bluish and orange the highlights on the plane shouldn't be white.


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# 7 30-03-2008 , 06:53 AM
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hey thanks for the input.....i havnt been on in a few days and ill get a wireframe render up as soon as i get to my school computer.
im thinking of entering my conpleted pic into
utah multimedia arts festival so if you could continue critique my work as i post updated images that would be greatly appreciated.

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