Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
My first capture was that the other plane under the wheels was confusing, i would place that plane somewhere els.
The sky looks like a sphere to much, the clouds kinda look cool, but it`s not there yet, to much warm collors, i would ad some cold ones above the red ones.
Now that i look closely you do have blue collors, but i just don`t notice it from my first impression.
Is that red an explosion? i would remove that red and change it to a more natural looking collor.
The plane looks super cool,
I would reduce the specularity. add a slight durt bump map to create fluctuation's in the metal.
To bad you had non reply`s, hope your still lurking around, and want to improve in your already cool creative scene.
oh yea we've been commenting, i just don't remember what forum this was also posted in... maybe the newbie section? not sure... but yea this post and this image is somewhere else as well. *shrug*
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