Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
my character has objects I use as pole vectors for his elbow joints.
Would you normally parent constrain this to the wrist control so that it moves with your arm, or animate is separately for every move of the arm joints?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off