Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-04-2008 , 07:24 AM
mattbarb's Avatar
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
Posts: 55

Poly Texturing - Triangle pressed into a solid

Hi,

Can anyone help me out?
Basically I'm trying to create the effect of a series of triangle (3d) pushed into a surface. I could create all the 3D triangle and building them together as a surface or I assume a much quicker way would be to create the illusion (texture mapping).

Many thanks,

Matt

# 2 14-04-2008 , 08:25 AM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
Depending on factors like how detailed it needs to be and how close the camera is to the surface it could be achieved in a few different ways. The quickest way to model them would be to use modelling boolean on the surface, all you would need to do is make the triangle shape and then go to boolean > difference(think thats the right mode, haven't got Maya open at mo).

You could also do this using a displacement map, either using a 2d package like photoshop to draw the triangle shape or a 3d one like zbrush or mudbox to sculpt the whole on the displacement map.

If it just had to be the illusion of holes then a bump map may well be easiest option.

Chris

# 3 14-04-2008 , 11:07 AM
mattbarb's Avatar
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
Posts: 55
Thanks. Prob best to actually model the thing i think as i might be doing some close up renders.

Many thanks for helping.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads