Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-04-2008 , 11:55 AM
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Join Date: Jan 2008
Posts: 25

primitives in maya 08

does anyone know if there is and if so how to set maya 2008 so that when you make a primitive it will auto make as 1,1,1 scale and at origin like maya pre 8.0 does?

# 2 14-04-2008 , 01:56 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
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look into turning off interactive placement (or something like that, i've only got 7.0 so i'm going on what i remember seeing in the forums)


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# 3 14-04-2008 , 02:07 PM
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thanks that was the trick

# 4 14-04-2008 , 08:37 PM
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Location: Livingston, Scotland
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Interactive Placement was introduced into Maya 8 (or 8.5), when Autodesk released their first version. This is a 3D Studio Max feature and most sole maya users do not like (I dont), and it created a lot of turmoil as ppl started thinking that it could spell the end of Maya, as they are integrating Max features, like the X Y Z in the top right of the menu bar in Maya 8.5/2008.

Its all relative, i dont like it, but i know a few here do. So its the first thing turned off when maya is installed. I think it was Autodesk putting their mark on the newly aquired software. But its not all been bad, look at the Nucleus system, Very Nice user added image


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# 5 15-04-2008 , 05:06 AM
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i know i have been avoiding moving beyond maya 7.0 till now b/c i cannot stand the ui for max and all the little changes they put in maya 8 and above that are just like max bugs me to no end, though i decided to give in and give it a try and see if i can't get over them at least for the bennies of 2008 like ncloth

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