Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-04-2008 , 03:01 AM
Registered User
Join Date: Apr 2008
Posts: 3

real-time performance

Hi -

What's the current best real-time performance (as in live character performance, not computing power, per se) system that Maya ports out to? I've been working with Houdini, exporting to Touch -- what's the best for Maya? Does Motionbuilder provide a real-time system for Maya?

Thanks in advance.

# 2 22-04-2008 , 06:53 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Motionbuilder runs animations in real time if thats what you mean?


"No pressure, no diamonds" Thomas Carlyle
# 3 22-04-2008 , 01:18 PM
Registered User
Join Date: Apr 2008
Posts: 3

Thanks, gster - yes.

I thought Motionbuilder might be the answer -- but I've had some trouble finding specific information about it's "performable" functions. Also, is Motionbuilder inside Maya, or a "destination" software to which Maya exports?

Is there any information you can point me to on these questions (so I can stop bugging you and the forum about it)? user added image

Thanks again for responding.

# 4 22-04-2008 , 02:58 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
hehe, not a problem, its a sepperate app, you use the fbx file format to go between, its really good, really fast too.

You can get a PLE form autodesk to give it a whirl.


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads