Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm working on the Jedi Starfighter model tutorial and I've just noticed some strange polygon action going on. I flipped the model to SubD mode to see how the corners were holding up and discovered some missing polygons underneath the "wing".
How do I 'rebuild' these missing polygons while attaching them to the existing ones? See the attached JPEG. Thanks in advance.
Thanks, Xander-0. I got most of it filled in, but couldn't get the rest. So, I went back to the previously saved version and modeled back to the present. I saved myself a lot of pain by saving multiple versions.
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