Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-04-2008 , 04:33 PM
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Missing polygons

I'm working on the Jedi Starfighter model tutorial and I've just noticed some strange polygon action going on. I flipped the model to SubD mode to see how the corners were holding up and discovered some missing polygons underneath the "wing".

How do I 'rebuild' these missing polygons while attaching them to the existing ones? See the attached JPEG. Thanks in advance.

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# 2 25-04-2008 , 06:18 PM
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Use the 'split polygon tool'. Looks like it shouldn't be too bad, because it seems like you can just snap to the vertices.


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# 3 25-04-2008 , 09:00 PM
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Thanks, Xander-0. I got most of it filled in, but couldn't get the rest. So, I went back to the previously saved version and modeled back to the present. I saved myself a lot of pain by saving multiple versions.

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