Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-05-2008 , 06:22 PM
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Raptor - Starjsjswars

Hey I never really did a *REAL* WIP, so I thought I would try lol..


in little time..

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# 2 04-05-2008 , 06:23 PM
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smooth

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# 3 04-05-2008 , 10:58 PM
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Are you going for cartoon style or realism? His snout or whatever that area is called looks short so right now he looks kinda huggable lol ^^, anyways, happy modeling.


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# 4 04-05-2008 , 11:04 PM
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can we see a different angle?


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# 5 05-05-2008 , 12:35 AM
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Im going for realpro lol im gonna go all out, textureing *hopefully* and everything good... imma try it.

and yes, it might be alittle off, but these pictures have like 20 mins into it lol

Ill get the other shot tomarrow joopnub user added image


Thanks for Cs


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# 6 05-05-2008 , 07:50 AM
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WOW...wow.....wow...
..,


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# 7 05-05-2008 , 11:11 AM
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Is this a re-make of an old model?

Looking like a solid start, You going to block the lot then detial or do each bit as you go?


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# 8 05-05-2008 , 07:13 PM
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lol here you go joop.

2 gester: I did make another raptor, do u remember that? user added image and i think im going to get to this point and now start blocking off and connecting the arms, and legs before I go any futher, tell me if u think thats a good\bad idea.


thanks for Commets.


(Its messy still)

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# 9 05-05-2008 , 07:14 PM
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heres the wires.

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# 10 06-05-2008 , 10:31 AM
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legs looks disproportioned...user added image


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# 11 06-05-2008 , 11:30 AM
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No u


lol they are, b\c they dont have feet, there just base, ill post a screenie of the arms later tonight user added image


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# 12 06-05-2008 , 07:44 PM
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still gotta fix alot of things with the arms, like the postion, and the shape, i just connected it in this pic so it will be alittle messy still,

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# 13 06-05-2008 , 07:45 PM
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another

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# 14 07-05-2008 , 06:19 AM
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looks like a good start starjsjswars - this is great choice of dino! user added image

i don't have any raptor refs at hand, but at the moment the arms look a little long - as you said though, it's at an early stage.

i also think you need to really focus on how the various parts of the body connect. at the moment everything is looking a little stiff and flat - there is very little balance at the moment - for example, how the neck or the tail comes out of the body.

When you look at an organic form you will often see contrasting curves on opposite sides of the contour - where the form will do one thing on one side, it will often do the opposite on the other - not always - but depending on how you deal with / exaggerate / play down these forms will really help bring your model to life and make it seem organic.

sorry for the lengthy post. hope it helps. user added image


Last edited by arran; 07-05-2008 at 06:22 AM.
# 15 07-05-2008 , 07:03 AM
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Hey man thanks alot! it wasnt to long, the others were to shot user added image


ya it is pretty early i havent touched the tail yet, everything is in the basic shape even the head lol. yea I still gotta fixt he arms and legs, i just did the legs (starting)

heres alittle more work into it, still working on it.

I still have a ton of work to do user added image

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A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
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