Workflow for separting an object into parts...
I have a tuck object that is all one piece and I want to separate the polygons into the various parts of the truck under one group - so the group "TRUCK" would have under it poly surfaces called "door Right, "Door Left" etc. I am selecting faces and separating them but it keeps creating group after group and making things messy. Is there a way to simply detach parts and have them stay poly surfaces under ONE group without maya continuously creating groups? I spend more time deleting history, reparenting polysurfaces, and deleting groups than I do actually breaking the object apart! There has to be an easier way!
-John