Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-05-2008 , 12:16 AM
UncleMito's Avatar
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Organic Modeling and Non-planar faces

Hi,

I'm modeling an somewhat organic model. So, is it a fact of life when your are organic modeling that you're going to end up with a lot of non-planar faces?

Besides going in and fixing them by moving vertices to make them planar and/or tesselating them with cleanup. Does anybody have any strategies in avoiding non- planar faces when you are organic modeling?

Thanks

# 2 14-05-2008 , 06:32 PM
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well, there are ways to move points in respect to the U, V, and normal of a face. But otherwise, usually, you end up with non-planar faces (I think the fact that they are non-planar supposedly helps, although I mostly do machine work). And I wouldn't try moving them to become planar later - if they need to be planar, tesselate them.


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