Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-01-2003 , 09:31 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310

Whats the best way to go about this?

Ok Im ready for my last 2 scenes of my demo, and im just wondering what would be the best way to go about keeping his hand/s on the sword as he pulls his body around or as the sword bends.

Right now I have the Locator/ik parented to the sword... its working pretty good... but im just wondering if there is a better way to go about it with a bit more controle. I dont use constraints much. I like the controle of key framing.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 2 03-01-2003 , 09:38 PM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 3 03-01-2003 , 10:00 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Thanks joe I'll check it out


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off