Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-05-2008 , 08:26 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Odd Material Behavior

A picture's worth a thousand words...
user added image

It doesn't happen on 5 (smooth shade all without textures)
and it render's fine:
user added image

Somebody knows what it is about?

And I have a question about normal maps - how do the colors show the bumps? In other words, what do I need to do to a texture to turn it into a normal map?

Thanks in advance,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)

Last edited by BennyK; 16-05-2008 at 09:27 PM.
# 2 16-05-2008 , 09:09 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Whats, hwat with the image, whats it doing thats odd?? You might have poseted a picture but a little explanation will help out imensley


"No pressure, no diamonds" Thomas Carlyle
# 3 16-05-2008 , 09:26 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
Something about objects going over each other without ant connection to their x,y,z coordinates...
the second picture shows it the way it's supposed to be. The first, shows it ... well, weird.


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
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