This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi I was wondering if any one could help me with a little problem.
I have been using maya for some time but I still consider myself a junior, and when I encounter problems such as this, I realise I have much to learn.
My problem is that for some reason any NURB shape that I create with section and span values of lower than 12 comes out very blocky, this shows up in the test render also, is this some kind of quirky setting that I have activated by mistake?
Its just that a few days ago, my NURB shapes was coming out fine, nice and rounded no matter what values I set. Is it my maya program? is it me? or is it a memory problem? although I can't see it being the latter some how.
It would be great if any one can suggest anything.
This is also cause problems with shapes that I have already created before this problem occured, I can no longer manipulate NURB objects without something odd happening to the object, for example DETACHING surfaces.....when I do this the nurb shape deforms into a dimond shape from what was once a nice round sphere before hand.
Thank you thank you very much.....flippin heck!
It worked.
I had this feeling it would be somthing as simple as that....heh, heh.....
Cheers for your help, I must have activated that blocky NURB by mistake the other day. tut!
Brilliant I can get on with me jedi star fighter now.
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