This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have a simple scene with a bunch of buildings that are represented by polygon boxes, as you can see below.
I need to have grids across all walls of the buildings to show the depth of space for composting later on. Basically, by having a grid on the walls, we can see how the grids get smaller as they further back in space.
I've tried using a grid material but the problem was that the grid got scaled to the building, so it isn't helpful.
Is there way to do this? Maybe as a render setting?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off