Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm looking for a way to show of models on a turntable. I get the basic principles of 3 point lighting, different light settings, GI and FG, but all my efforts in rendering are awful. I've looked for tutorials without finding anything decent (basic FG, stick this HDRI image onto a half sphere, very basic 3 point set up) to move me further.
Can someone give me a quick rundown on a decent setup to show of a model on a turntable?Or point me towards some decent tutorials even. Got to get some lit quickly for uni.
(I gather that they mainly use FG and HDRI with additional lights, and I've been trying this with images I've downloaded, but the results are not good. My best results have been just with an area light as main, spot as back and spot or directional as fill.)
Then start to adjust the intensities, I would suggest 0.5 for the main and 0.2 for the fills. As I have recommended the use of a HDRI Image, and also render with MR and FG.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
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looking into ambient occlusion just now and will try that lighting set up.
Seems the best way is to use a surface shader with the ambient occlusion material, giving it a go if there's a different way/shader set up let me know.
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