Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-06-2008 , 06:25 PM
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# 2 13-06-2008 , 07:20 PM
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ho ho. that looks nice. user added image

# 3 13-06-2008 , 08:01 PM
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Indeed!

# 4 14-06-2008 , 03:22 PM
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i want a renderer that is that fast! :p


When you look back at nintendo in the 80's, its amazing how far we have come this quickly!


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# 5 15-06-2008 , 10:28 PM
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:bow:

When do you think computers would be able simulate entire worlds in intricate detail... like in the Matrix or Avalon?


C. P. U. Its not a big processor... Its a series of pipes!
# 6 16-06-2008 , 02:16 PM
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That's some pretty sweet stuff.

I know that Halo 3 used some aspects of RT'ing, but that's been done for a while now...

Eventually we'll be able to simulate global illumination in real-time, as comps get faster and new techniques for photon mapping appear.


Live the life you love, love the life you live
# 7 16-06-2008 , 05:21 PM
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that is ****in awesome. About time someone came up with realtime raytracing!


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