Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
hi i have also modelled a human hand and i want to texture it so that it looks like a real human hand. Is it possible to do it with maya only without using photoshop.or i need photoshop.Pliz tell me the steps for texturing my hand
For realistic texturing you really need a package either 2D, like Photoshop or Gimp, or a 3D package like zBrush or bodyPaint 3D. In maya you can make some fairly complex shading networks but to really get to the next level you need a package in which you can design/make/paint textures.
Also for realism you should have a look into sub surface scattering.
To texture your hand in a program like photoshop you need to lay out the textures for your hand in maya's UV texture editor, you will then save these out as an image file, then open this in photshop and paint textures onto it before bringing it back into maya to apply the texture to the model.
Thats a very brief description I know but check out google, the help files or even on this site for texturing tutorials.
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