Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Created a quick game model for a application although doubt I will get a reply as I went over the poly budget. Only had 18 hrs spare to get the modeling done, uvs laid out and sculpt and texture work done hence the texture work is very rough.
The budget was 3500 tris and he is 7900 at the moment although I said that with more time I could probably get it down to around 5500 but that is still well over. I have realized that in future I should create less geometry and instead add extra details as textures or normal maps.
Thanks for the kind words though Teetytunes it is much appreciated.
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