Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-07-2008 , 11:41 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895

freaky guy

Created a quick game model for a application although doubt I will get a reply as I went over the poly budget. Only had 18 hrs spare to get the modeling done, uvs laid out and sculpt and texture work done hence the texture work is very rough.

https://www.youtube.com/watch?v=-Wp-aVYoq0U

Attached Thumbnails
# 2 04-07-2008 , 12:52 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
its very nice - what was the final count and what was the limit


# 3 04-07-2008 , 01:28 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
The budget was 3500 tris and he is 7900 at the moment although I said that with more time I could probably get it down to around 5500 but that is still well over. I have realized that in future I should create less geometry and instead add extra details as textures or normal maps.

Thanks for the kind words though Teetytunes it is much appreciated.

Leon

# 4 04-07-2008 , 09:35 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - nice job. the coat looks a little stiff at the bottom, but overall i really like his outfit.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads