Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 09-07-2008 , 09:35 AM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

THE MAN OF STEEL!!

Hi

this is my stylised version of SuperMan, the character has exaggerated proportion,

Attached Thumbnails

Last edited by jali; 09-07-2008 at 09:38 AM.
# 2 09-07-2008 , 09:44 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Like the style Jali. You got any plans to texture him + be cool to see some wires.

# 3 09-07-2008 , 09:49 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
I was just about to ask for some wires

# 4 09-07-2008 , 09:56 AM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by leonlabyk
Like the style Jali. You got any plans to texture him + be cool to see some wires.

here's some wire's,

in answer to your question, yeah i intend on texturing him, but first i'm gonna take him into mudbox and do some sculpting

Attached Thumbnails
# 5 09-07-2008 , 10:57 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
with that kind of pose, his back must be nakkered ... im liking the design and look of the character. is it your design or you working of a tutorial? also whats the polycount on him so far.

cant wait to see this in mudbox user added image

# 6 09-07-2008 , 11:05 AM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by marlonjohn
with that kind of pose, his back must be nakkered ... im liking the design and look of the character. is it your design or you working of a tutorial? also whats the polycount on him so far.

cant wait to see this in mudbox user added image

hi

thanks for the reply,

yeah it's my own design, well kind of , i saw a similar pic in a magazine a few years back and it really stuck with me, so i decided to model something similar,

poly count stands at just over 6500 tris

# 7 11-07-2008 , 05:22 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
I'm sorry Jali - but for me this just isn't working - i don't have a problem with the style or exagerrated pose, but at the moment i don't think it's working.

for example the angle that the forearm comes out of the elbow ends up making his arm look weak and incaple of lifting anything. the same with the bend in his upper spine chest - it ends up making him just look like he is bending back, rather than part of his posture. again, i don't have a problem with an extreme style such as this - i think i know the artist you are copying, but at the moment i just don't think you've pulled it off yet.

anyway, sorry for the harsh crit.

# 8 11-07-2008 , 06:26 AM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by arran
I'm sorry Jali - but for me this just isn't working - i don't have a problem with the style or exagerrated pose, but at the moment i don't think it's working.

for example the angle that the forearm comes out of the elbow ends up making his arm look weak and incaple of lifting anything. the same with the bend in his upper spine chest - it ends up making him just look like he is bending back, rather than part of his posture. again, i don't have a problem with an extreme style such as this - i think i know the artist you are copying, but at the moment i just don't think you've pulled it off yet.

anyway, sorry for the harsh crit.

i laugh in the face of harsh critic :attn:

harsh crit makes us all better

you're totaly bang on about the forearms, i thought they looked strange too,

but seeing as this is a WIP, i can always make adjustments,

thanks hopefully your comments should make for a better model

# 9 11-07-2008 , 06:45 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

Originally posted by jali
i laugh in the face of harsh critic :attn:

ha ha! good man!!

looking forward to seeing what you do with this in mudbox. :beer

# 10 15-07-2008 , 10:16 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595
update, really taking shape now

Attached Thumbnails
# 11 15-07-2008 , 10:35 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
hehe great start mate .. i love it... keep it up


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 12 15-07-2008 , 10:39 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by Kurt
hehe great start mate .. i love it... keep it up


WOW !!!!user added image

THE MIGHTY KURT :bow: replyed to one of my threads,

i cant wait to tell my mum:p

p.s thanks for the commet, user added image

# 13 15-07-2008 , 10:44 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
lol I'm far from Mighty... Just been really busy the last few months..=(


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 14 16-07-2008 , 12:16 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - this is really coming along - like the details so far. user added image

# 15 16-07-2008 , 01:57 PM
Registered User
Join Date: Sep 2006
Posts: 38
wow jali, that really is looking cool-some really great style comin off this one kutgw m8! he really does look like hes faster than a speeding kurt! ^^

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads