This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hi - i've been having an issue with a character that i've been trying to pose.
when i open the project i will find that the wrist joint has rotated out of the pose that i left it in when i saved. I'm not sure why this is happening - as far as i know, i haven't set any keys.
so i think i've narrowed it down to the wrist joint - sometimes when i open the scene it's joint rotations are zeroed out. Any idea why this is happening?
actually it was cos i hadn't set any keys - i figured it out late last night. i thought if i wasn't animating, than i could just pose my model without setting any keys, which seemed to work, accept for the wrist joint.
how odd??.., i thought it was jumping back to a bind pose until it clicked you are saying its just the wrist?? that is odd.., i dont know much about rigging and such.., so i guess there is a straight forward reason for this.., was it both wrists??
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