Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-07-2008 , 07:55 AM
scopa's Avatar
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Join Date: Mar 2003
Location: San Francisco, CA
Posts: 72

Manipulator problem

hello, so I have been working on a mesh for a while, and I must have done something wrong, because the manipulator tool is now SLIGHTLY rotated. I have attached a picture which I hope explains the situation.

basically you can see how the rotation axis is slightly off, but the channel box shows 0's.

then I move the origin to the edge (which is lined up perfectly) and duplicate with -1 X, and I end up with a duplicate that is rotated!

Any ideas?

Attached Thumbnails

"On the other hand... the early worm gets eaten."
# 2 11-07-2008 , 09:47 AM
Chirone's Avatar
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did you freeze transformations and then delete history?




that's a "Ch" pronounced as a "K"

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# 3 14-07-2008 , 04:32 AM
scopa's Avatar
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Location: San Francisco, CA
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Yep, I actually ended up just rebuilding the mesh from scratch, that was faster than trying to figure out the problem. i guess its just a lesson in "backup often and save multiple versions"


"On the other hand... the early worm gets eaten."
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