Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-07-2008 , 01:30 AM
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Pick up local coordinates

Hello,

I've placed a locator in relation to an object of my scene (this object has its own coordinate system) and I would like to know how to pick up the coordinates of this object in the local coordinate system (not world coordinates).

I want to do that because I want then use these coordinates in a MEL program to place the locator in relation to the object whatever the position of the object is in the scene...

Thank you

EDIT : Orthography...


Last edited by barbe_bleue; 24-07-2008 at 03:53 AM.
# 2 24-07-2008 , 02:55 AM
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The center of the poly primitives is 0,0,0, but this will be reletive to the world co-ords with its origin on 0,0,0.

So if a cube 5,5,5 will have is local origin at 0,0,0 but in world it would be at 0,2.5,0. How to get MEL to pick this up would be getting the co-ords of the vertices. The cube would have 8 verts 4 top and 4 bottom each occupying its own space.

Enough theory... Have a look at this link:

https://www.robthebloke.org/mel/DATA_mesh.html


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