This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
If you have 2048 tga (35megs in size) and 2048 jpeg(5 megs in size) textures, do they take same amount of memory? Or does jpeg version take less memory? If it does, could you tell me in % how much that would be? is it verry little, like 1,2 % or more like 20% or?
I have some big textures in my scene and am wondering if it's better to use jpeg instead of tga.
Hey, not sure memory wise about how much diofference it makes but really you want to be using uncompressed texture files so tga or tiffs, etc are the best to use over something compressed like jpg.
been researching now on bot files, seems like it can save you some RAM with big textures, but i can't find how exactly do you convert tga to BOT files. Any ideas?
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