In Imagine3D I used to be able to create an axis (a pivot) and treat it as an object. Then I could create a new object (say a polygon cylinder) away from the axis, and then I could group it with the axis object. Then I could rotate the axis object and the cylinder would be pivoted around it. Because the cylinder retains its own central pivot point I can still scale the cylinder independently from the other axis object.
Currently in Maya I just move the pivot point of the cylinder (using the "Insert" key), but when I want to scale the cylinder independently it obviously scales it away from the pivot point, as opposed to the centre of the object. Which is not what I'm after.
Thanks
![Smile user added image](images2/smilies/smile.png)
Also, is there any way to toggle through multiple objects to select one of them, like a "Select Next" or "Select Previous" option? Currently when I have several similar objects on top of each other it's very hard to select just one of them in particular.
Cheers