Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-09-2008 , 02:41 AM
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Join Date: Mar 2007
Posts: 92

Object Space Normals in 2d bump attributes?

Hello.

Maya 8.5 on a Precision 690. 2 G RAM, OS: Windows XP-Pro

I am trying to add a normal map I made in another program as a bump map in maya. To do this I was told go to the 2D bump attributes > Use as: > Object Space Normals.

However, when I open the Use As drop window there is only Tangent Space Normals as an option. How do I add select Object Space Normals as an option?

Is there a plug in I can load?

Any help most welcome.

Thanks, Tristan

# 2 10-09-2008 , 03:14 AM
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why would you use object space? that screws up lighting anyway. as for your question, Its a new feature in maya 2008, otherwise there IS a long process to get it working. Im not the person to ask about that though, haha.
-Andy


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www.joopson.com
# 3 10-09-2008 , 04:30 AM
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As Zbrushiac sounds stupid!
Join Date: Nov 2007
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Must be new to 08.

Why are you using this setting anyway. You said you want the Bump node to use your normal map as a bump... So why change it to normal map?

Just convert your Normal to a Bump map. Crazy Bump is free I think, and it can do this all for you.

Else you could just take it into photochop, then Grey scale.

To be honest I think it will except the straight normal map.


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# 4 10-09-2008 , 08:22 AM
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Thanks guys. I'll just play around with what I have got.

The normal map I made following a tutorial where the user then imports it in to Autodesk 2008. It wasn't till I got to that step in the tutorial that I discovered that this was one of the areas was 2008 is different than 8.5

I'll come up with something.

T

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