yeah, i'm wondering where the cockpit is too (weird dodgey name that...)
you could just use the UV mapping functions in Maya, the cylindrical mapping for the pipes and all those funky other things
btw, you need to smooth your normals. the ship looks too blocky
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D