This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hi guys. I'm a maya newbie, and I've got a problem with an illustrator path imported in maya 2008. When I import the file, maya recognize it like a curve, but I want to convert this curve in a polygon to extrude some faces. I know I could place the image and start to model from a polygon, but is there the possibility to convert the curve in polygon without building it from zero?
thank you
idoru
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off