Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-09-2008 , 03:52 AM
ben hobden's Avatar
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Location: Chelmsford, Essex, UK
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madlab texture problems

im having a problem while following the mad lab tutorial which ive had before aswell. having set up the refernce plain with the mad lab thumbnail sketch, any object i create theresfter also has the mad lab sketch on it. how do i stop this happening so that when i create new objects they just have the default lambert shader?

# 2 20-09-2008 , 04:26 AM
jsprogg's Avatar
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the problem you are having is because you put the med lab pic on the default shader.
Create a new lambert for your planes and make the default shader grey again.




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