This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Loosk like he/she's simply using the create poly to make the first part then using extrudes and split polys, its pretty much the poly by poly approach to modeling, nothing special really.
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