Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Congrats and thank you to all who participated in the challenge! My apologies for the lack of any real tangible prize, but I hope the bragging rights and potential portfolio pieces will be enough this time.
Without further ado...
Winners!
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1st Place
arran
Congrats! Wonderful modeling and texturing details. Good presentation and decent lighting! Great job with all the circuitry and doodads! Nice touch adding a pre-destroyed image as well.
2nd Place
Joopson
Nice choice of object and great attention to detail! Could have used a bit more destruction in the details, but modeling was very well done. Nice lighting and presentation!
3rd Place
BennyK
Very nice details! Textures and lighting could have used a bit of punch, but definitely a great choice for the challenge and a great deal of effort!
Congrats again everyone! The new Challenge will be starting toward the end of October!
Congrats to everyone! I has been a lot of fun!
Next challenge I'll be in will probably be next summer as I really don't have time right now... Hopefully I'll get a new PC so I can use Mental Ray by then
Benny
When in doubt, delete history and freeze transformations.
Well done to all winners and participants.
You guys done well in capturing the mood of abandonment through clever use of colour, lighting and isolation.
Great use of texture manipulation to show inperfection and ware & tear. These pieces are good additions to one's 3d portfolio.
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