easy.
layout UVs for both of the faceGroups. maybe use planar projection with "Best Plane" checked in the optionsbox. then assign a different shader to each faceGroup. in the shader map Color with the first file of your image sequence. I don´t know if maya plays complete films like avi etc. but if not use a image sequences of PNG, Targa, or even JPG maybe.
for maya showing Image Sequences there is a very specific naming convention for the imageFiles. AVOID! -> [_] (underscores) and use [.] (points) like filename.number.extension
otherwise maya can´t read them properly and just shows black space.
movie.475.png
It took me quite some time myself to find out XD, because I am used to underscores usually.
in the file texture node click Image Sequence instead of image.
render
done
everything starts and ends in the right place at the right time.
Last edited by Falott; 08-10-2008 at 09:32 PM.