Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Is Maya Full body IK true time saver or just useless candy feature? If anybody have something to say about it, I would like to hear. No matter good or bad
Anyway, I'm testing that feature and wondering is there any way to get "bird legs" for biped character. Like this one
Manual says "your character’s feet should be straight", so how should I set up which side knee should bend?
And one more thing. Is there some easy MOCAP import system since Full Body IK skeleton is same as Motionbuilder skeleton?
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