This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It's been ages since I've been here. I used to come here way back when Roman was still around. You remember Roman don't you Mike? Though I can't remember some of the others by name. I'm getting ready to get back into Maya for a game project I'm doing, so yay for that.
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