Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-10-2008 , 06:05 PM
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Model is frozen in space

Hey, I just got back into animation this semester after having a relatively busy summer. I was just getting into animating one of my original Star Wars characters when I ran into some skeleton problems, so I decided to delete it and start over. However, after I deleted the skeleton I ended up somehow freezing the main object so that it can't be scaled, moved or rotated around, yet for some reason I still can with the Light Staff.

Any explanations as to how this could be?


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# 2 20-10-2008 , 06:30 PM
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What does your channel box look like? are the translates/rotates,etc blacked out or hidden?

Chris

# 3 20-10-2008 , 09:07 PM
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EDIT:

Sorry, I misunderstood you when you made the suggestion. But to answer your question more properly now, yes they are all blacked out as seen in here:
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Last edited by huntaer; 24-10-2008 at 04:36 PM.
# 4 24-10-2008 , 04:38 PM
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bump, edited reply

# 5 24-10-2008 , 05:06 PM
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Left click, drag select all those attributes, then right click and select unlock from the drop down menu.


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# 6 24-10-2008 , 05:28 PM
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Originally posted by GecT
Left click, drag select all those attributes, then right click and select unlock from the drop down menu.

You lost me at "drag select all those attributes"... Got a snap shot photo of the menu I'm suppose to be looking at?

# 7 24-10-2008 , 06:22 PM
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She means left click on the top attribute that is black (in this case translate x) and while holding down left click drag the mouse to highlight all attributes that are black

then hold down right click and select unlock




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# 8 24-10-2008 , 07:09 PM
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You guys are amazing. Now I can get this project half done before class starts on Monday. Thanks a bunch

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