My guess is that you'd just export an .obj file (pretty much any 3D program I can think of can import these) then import that into Zbrush.Originally posted by 0Dudeman0
I also have a question on this subject, say I make a low poly head in maya and I want to import it to Zbrush to add detail how do I save it as a file type that Zbrush can read and open? Thanks!