Here I am with another Paint Effects question. Hope you don't mind...
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I am rendering a fairly simple scene (well, I think it's very simple) that contains 2 trees and a reasonably amount of grass (smaller portions instanced) on the ground.
My problem is that batch rendering increases the RAM usage until mayabatch crashes. The only workaround I found is to simply reinitiate the batch from whichever frame it stopped when crashing. It works fine, but it means that I have to be doing this every couple of hours, since it renders about 100 frames until crash.
I'm using 3gb RAM on a Windows XP OS and rendering with maya software, using no shadows at all.
Do anyone have a better idea how to optmize this increasingly RAM usage?
Thanks in advance