Help with blend shape problems!
I have this problem.
I have a face with all the blend shapes done, and also the face is rig to the skeleton of my character.
What I want is to re-shape a little bit my head, but, when I do this, and later I animate one of the blend shapes, the points I reshape, comes back to where the where, cuz in the target objects of the blend shapes are on a diferent position, the original position.
I realize that if I delete the targets I can reshape some points on the head and when I animate the blendshapes its ok, its what I want, but I dont want to delete my target,cuz maybe I will need them later to reshape maybe a facial expresion.. cuz you would never know what you will need in some scene.
Sooo what can I do? I also.. like I say.. I have the face bind to my rig, but I think its no big deal to move some points even if its bind.. right? The only thing I realy want is to reshape a couple of points between the eye area and the nose are, something I can do like in 30 seconds!