Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-11-2008 , 08:11 PM
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Join Date: Mar 2008
Posts: 26

Modeling facial features

I am creating a simple character that I want to use to show facial expressions. I don't mean anything spectacular as I am a newbie, but I do want to try and show surprised and sad emotions.

I have created the rest of the character from one polygon and I am wondering if I should stick to this rule with the eyes, mouth etc?

The reason I am wondering this, is I am unsure how the face moves when being animated? Is it best to have separate polygons for the eyes/mouth which are then 'combined' to the main character? Or keep everything as one single polygon?

Thanks in advance for advice...

# 2 14-11-2008 , 09:37 PM
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Join Date: Oct 2007
Location: IL
Posts: 738
eyes should be separate geometry but everything else should be one mash.

to create facial expressions you move the vertices on the mash. Have a look into blandshape and clusters. these are probably the most important things to know when you do facial expressions.

Search the web for facial expression images. there are lots of those.

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 3 14-11-2008 , 09:46 PM
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Join Date: Mar 2008
Posts: 26
Hi BennyK,

Thanks for advice and terminology. I find the hardest thing as a newbie is knowing the correct term used for things I want to do.

You have given me good information to search for thank you.

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