kirby.png (66.0 KB, 552 views)
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2
17-11-2008
, 02:21 AM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Does the other image work properly for you?
front:
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3
17-11-2008
, 04:08 AM
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
the first image only load half of it
the toon shader looks cool I've never experimented with it before
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4
17-11-2008
, 05:10 AM
Subscriber
Join Date: Dec 2007
Location: NZ
hah, i was going to make a kirby as well :p
oh well, guess you beat me to it
weird how the first picture half loaded and then vanished...
looks cool
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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5
17-11-2008
, 08:37 PM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
I dont know whats going on with the first image......
Im gonna rig him and make a few costumes for him
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6
17-11-2008
, 09:38 PM
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7
17-11-2008
, 09:44 PM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
How do i stop this crinkling when i move the ik handle for the arm?
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8
17-11-2008
, 11:24 PM
Moderator
Join Date: May 2003
Location: London
dont animate the arms in IK?
hes not picking anything up, and even if i dont think an IK solution is really needed.
And the issue is probably your skin weights.
FX supervisor - double negative
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9
17-11-2008
, 11:38 PM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
I thought that your not supposed to rotate and move the joints them selves?
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10
18-11-2008
, 12:40 AM
Subscriber
Join Date: Apr 2005
Location: St. Kitts, Caribbean
What I was taught, You should not rotate the joints before binding.
But after binding, You can move them freely. In my first rig I never used any IK handles. I move the joints on their own to do posing. To make the joints easier to grab, I displayed the joint's selection handles and move them outside the geometry.
Those + signs are the handles.
Last edited by RockyMills_01; 18-11-2008 at 06:18 AM.
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11
18-11-2008
, 12:43 AM
Subscriber
Join Date: Apr 2005
Location: St. Kitts, Caribbean
Nice Kirby you got there. I never use the toon shader though.
Are you gonna model all 100 kerbys?
That'll be fun!:attn:
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12
18-11-2008
, 12:59 AM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
no, i dont know how many ill model, ill see how the first few go
thanks
im loving the whole toon look, you can create something that looks cool in minutes
and as you have probably noticed, rigging is not my strong point, but on friday next week ill be getting a book that should finally cure my rigging ignorance
Last edited by elephantinc; 18-11-2008 at 01:02 AM.
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13
18-11-2008
, 01:17 AM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
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14
18-11-2008
, 01:19 AM
Subscriber
Join Date: Dec 2007
Location: NZ
i love those 100 kirbys :p
you should start with something simple that doesn't have hair or involve you having to remake the whole body like megaman or the cyber ninja
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
#
15
18-11-2008
, 01:19 AM
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Kirby ninja style ( i still need to change the eyes and mouth so its more ninja)
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