Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When I reopen a scene with an animation clip of a trot sequence that was working fine when I prevously saved it, there is an extra, introduced rotation Z on a main control curve in that animation clip. I didn't even any keys set in that channel when I made a clip of the trot sequence. Has this happen to anybody else? How do I fix it? This has happened to me in several scenes with the same rig.
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