This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
If not I would say do it before rigging, then attach the hair curves to the head joint in the rig, like you would any other peripheral type of object in Maya
Yup Jay's got it, Also remember to hide the hair system when animating as it can really slow your comp down. I like to just keep the nurbs surfaces that I made the curves form present just as a visual guide.
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