This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
So yet another question from me. How can I create a moon in Maya? I have a world sphere with a dark background, and I have a moon sphere which looks a bit like a moon. How do I make it glow and cast realistic light? I have a directional light placed in the moon currently but while it's lighting the scene it's not making the moon "glow" so to speak. Grateful for advices
Thanks. I'll look into both of these methods. What are you current methods Jay?
Anyway, I was also considering making some really simple stars. I was thinking that it should be possible to just add point lights and make them very centered light sources. Unfortunately, I can't really seem to get that effect, would I need to do the same thing to add stars?
stars can be done in Ps as well, create a file and fill it black, then add filters> 999 noise then go to filters>stylize>diffuse and use the darken option a few times until you are happy.
I do a similiar effect with the texture by using spherize but after that I use overlay duplicates and I then paint in my own clouds/storms, outer glows etc and atmosphic shads.
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