Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-12-2008 , 09:00 AM
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sm sand speeder project

I got an early Christmas gift of Jay's sand speeder tutorial and I could not wait to Christmas day!

Here are four shots of the sand speeder jet engine all "greebled" up.

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# 2 11-12-2008 , 09:01 AM
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image #2/4

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# 3 11-12-2008 , 09:03 AM
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image #3/4

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# 4 11-12-2008 , 09:04 AM
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image #4/4

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# 5 11-12-2008 , 12:44 PM
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very nice

# 6 11-12-2008 , 12:48 PM
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yes very nice start - but shame on you for not waiting for Christmas day - not as if its far away


# 7 11-12-2008 , 12:54 PM
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nice start man, looks great

@tweety - christmas is sooooooo far away, i got my birthday on the 23rd then christmas on the 25th and for the last 3 days all i've been doing is trying to make timee pass as fast as possible :p

# 8 11-12-2008 , 06:12 PM
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Looks great dude!!

Shame on you for not waiting til crimbo!! LOL

good job will WATCHING!!

Jayuser added image

# 9 11-12-2008 , 07:56 PM
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Thanks guys.

I plan on working on the fuselage modeling this weekend.

I am looking forward to the texturing. I peeked ahead a bit in the videos and I have already seen some very useful tips.

I have been tinkered with zbrush 3.1 on and off but I can't seem to get beyond the initial learning curve.

Cheers all,
Rick

# 10 11-12-2008 , 09:12 PM
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Cool....

zbrush can be a bit of a mine field but after a good hour or so it you'll wonder how you didnt use it before

Jay

# 11 11-12-2008 , 09:36 PM
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Yeah you just need to push past the point of despair and go for it!

Once you get therei ts an absolute blast!

One thing that I found really useful is to go from Z spheres upwards when your learning it.

There was a great free tutorial at 3d buzz (I think) that went over it in Z2, but the workflow is still the same, and you gather a really good understanding of it.


"No pressure, no diamonds" Thomas Carlyle
# 12 14-12-2008 , 05:21 PM
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Started playing with the fuselage.

I really wish Maya would come up with a decent surfacing tool AND polygon edge crease tool and thicken tool!

In modo all three of these are done so painlessly!

Corners are the real bugger in maya. Any attempt to tighten corners invariably leads to creases all over you model or in my case lumps and divots that I had to spend hours on and still don't have them all resolved.

A surfacing tool that actually works would also be nice. As far as I am concerned the sculpt geometry tool should be renamed the

"make any surface into a lumpy bumpy mess and destroy all your boundary edges tool"!

I have NEVER found a single use for the sculpt polygon tool accept to make a hilly land scape!

Anyway I put way too much time into this but here is the basic fuselage shape and the initial canopy detail.

I went for a fully smoother approach as I find trying to get smooth siloettes using edge smoothing to be almost impossible.

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# 13 14-12-2008 , 05:22 PM
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#2/3

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# 14 14-12-2008 , 05:24 PM
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#3/3

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# 15 14-12-2008 , 05:40 PM
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Here is a quick render of the basic fuselage and the engine so far...


Last edited by ctbram; 14-12-2008 at 06:35 PM.
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