This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Thank you to everyone who has contributed to this form because otherwise n00bs like us would be SCREWED! And speaking of screwed, I seem to be screwed in making a screwdriver. <a href="https://www.highend3d.com/maya/tutorials/modeling/polygon/239-1.html">Here's the tutorial</a> that I've been following, and there's a couple of things I seem to be having trouble with.
It says start out in the modeling section...but I don't have one! I only have animation, polygons, surfaces, dynamics and a few others. So I went with polygons and made a cylinder. Why do I not have the modeling section? Is it because the trial version of 2009 is missing it?
This tutorial starts out with the cylinder already shaded, but because I seem to be missing the modeling section, I had go the polygon route - I found out through other tutorials that you can shade by pressing "5," so that's what I did to get it shaded. So that's still ok so far, correct?
When we get to the section where you do a boolean difference to carve out grooves in the handles, I'm wondering if there's a perfect way to align those elongated spheres onto the handle symmetrically other than just by playing it by eye.
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